• echoscape
Echoscape is an immersive arena for the exploration, sampling and remixing of sounds collected with Audio-Mobile.

Echoscape involves navigable 3d computer simulations of the original recording environments, built with the Unity gaming engine, Open Street Maps (OSM) and Shuttle Radar Topography Mission (SRTM) data. Moving through these simulations causes sounds to playback, allowing users to remix them in novel ways using the provided custom audio effects and looping tools. Phase 1 of the prototype development is nearly complete, and an alpha version should be ready by Oct 1st 2013. Echoscape is funded through an FQRSC Team Research-Creation grant and Concordia University.

Principal Investigator:

Owen Chapman, Communication Studies, Concordia University, Montreal

Co-Applicant

Kim Sawchuk, Communication Studies, Concordia University, Montreal

Collaborators

Zachary Patterson, Geography and Urban Planning, Concordia University, Montreal
Yvan Cazabon, Architecture, Carleton University

Research assistants

Samuel Thulin, PhD in Communication Studies, Concordia University
Natalie Arslanyan, B.A. Communication Studies, Concordia University
Michael Langiewicz, B.A. Communication Studies, Concordia University

Contracted Research Professionals

Aaron Baxter
Daniel Hambleton (Mesh Consultants)
Mel Hogan, Jeff Traynor, Paul Juricic (Archinodes)